If I claim a settlement without a faction quest/conquest assault (for example I clear Kingsport Lighthouse and activate the workbench) am I going to get a popup asking me what faction I want it assigned to, or is it going to be more complicated than that? How do traditionally claimed settlements work with Conqueror? Various settlement assets (crops, turrets, generators, etc.) may be damaged during a conquest and will need to be repaired, just as if they had suffered from a regular settlement attack. Taking over a settlement results in that faction capturing all of those plots, turrets, and the settlement at large to re-purpose them. If I build up a city plan with one faction and then conquer it with another, will bringing in a new mayor (presumably the old one was killed in the assault) cause the settlement to restart from scratch? In fact, it is encouraged that you go through it, as Conqueror can use all of that time you’re doing the slow opening sequence to run the massive amount of startup code it needs to prepare everything. Is skipping the opening a feature of the mod? Just like with previous Sim Settlements expansions, we will continue to improve the experience based upon feedback over the following year. We didn’t alter any of the NukaWorld quests, as we did not want to add a dependency, and doing so through scripts can be a daunting task. Shank would likely make you conquer them again. If I establish a raider settlement before starting Home Sweet Home, will I simply be able to assign them to one of the gangs, or is Shank going to make me conquer them again? Will NukaWorld quests mesh with Conqueror? So while we may restrict Preston from running a raider settlement, you could turn off that restriction. Like everything in SS, though, you will have control, and add-on authors will be able to create alternatives. With the long term plans of alternate mechanics, there will end up being restrictions in place based on the character’s faction affiliations and temperament. Will non-raider leaders work with raider settlements or will they require their own set of leaders? If the latter, have raider leaders been added or is Gage going to be a very busy boy?įor now, they will work. At launch, they are largely just re-skinned standard settlements. In the name of making the system ultra-moddable, those features will be rolled out throughout patches, as we want to be certain the features will work with other factions if a modder wants to take the time to build support for them. Long-term they will have their own mechanics, there is a detailed plan for offering an optional new style of gameplay with settlements. Will raider settlements work like re-skinned standard settlements or will they have their own mechanics? Will they behave just like the NukaWorld raiders with vassal settlements and complain if I ask them to do any work? It’s an optional objective for people who want to go hard down the raider path.ĭo Raider Settlements work like Standard Settlements? No, there are not Raider replacement quests - BUT, you don’t actually have to kill Marcy, Preston, etc. Are raider replacement quests included? For example, if I take the Castle with raiders after killing the Quincy survivors, is a discount Ronnie Shaw ex-minutemen raider going to turn up to unlock the artillery guns for me? Will there be a raider who can decode the relay schematics so I can get into (or blow up) the Institute if I refuse to work with the Brotherhood of Steel or The Railroad? The Trailer shows the player killing Marcy Long in what appears to be the Museum of Freedom while the teaser showed the death of Preston, presumably permanently closing off the Minutemen questline. General FAQs Must I Kill the Quincy Five? 2.8 What if I conquer everything and my guys still aren't ranked up as much as I'd like?.2.6 Can Faction Pack soldiers rank up as well?.2.5 How do I know what rank my soldiers are?.2.3 Can I still manually equip my soldiers if I have an Armory?.2.1 Do the plot benefits apply to all my soldiers?.1.15 How does pre-building settlements work?.1.10 Is it compatible with NukaWorld Mods?.1.8 How is NukaWorld Red Rocket affected?.1.7 How do traditionally claimed settlements work with Conqueror?.1.6 Does conquering a settlement reset it?.1.4 Will NukaWorld quests mesh with Conqueror?.1.2 Do Raider Settlements work like Standard Settlements?.
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